Profile |
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3rd CB / Top 10 | 5’11 / 195 | Class – JR | College – Washington |
Pro Comparison |
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Tre’Davis White |
Scheme |
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Balanced/ Man/ Slot |
Grades
Overall Draft Grade: 81.0
Impact Grade
Overall – 76.0
Press – 74.2
Man – 76.4
Balanced – 77.0
Slot – 76.6
Potential Grade
Overall – 88.5
Press – 87.0
Man – 88.7
Balanced – 89.3
Slot – 89.1
Traits/ Skills (see bottom of the page for scale)
All potential first-round prospects are graded and analyzed through ‘film’ of at least three games dedicated to each player. In addition, an array of various stats and analytics are also factored in. Each trait/attribute is graded 1-7.
Traits | Immediate | Potential |
SPD | 5.6 | 5.6 |
ACC | 6.4 | 6.4 |
AGI | 6 | 6 |
MAN | 4.3 | 5.8 |
SZC | 4.5 | 5.4 |
DZC | 4.3 | 5.4 |
BSK | 5 | 5.4 |
PRS | 3.6 | 4.8 |
IQ | 4.5 | 6 |
RUN | 4.5 | 5.8 |
TAC | 4.5 | 5.5 |
Player Notes
- Trent McDuffie is one of those prospects that feels impossible not to love; besides size and length, he checks all the boxes to be a great corner in the NFL.
- Appears to have one of the best characters in this draft; great in interviews and has been praised for his football IQ as it also shows on film
- Has truly elite acceleration paired with very good long speed; also has amazing instincts for a corner prospect
- Very versatile skillset; great playing the run as a slot and could fit in multiple schemes as an outside corner
- Very good tackling and pursuit for a corner
- Short arms and not the greatest height to go along with it; limits his upside in press coverage and with his ball skills
- Not much experience in press coverage or zone coverage in general; has the traits to improve though
Combine
Pro Day
40 yd: 4.44
10 yd: 1.53
Shuttle:
3 cone:
Broad Jump: 128
Vertical: 38.5
Bench: 15
Arm length: 29.75
Hands: 8.75
Grading Scale
Pot=Potential: players’ highest upside
Imp=Impact: player’s immediate impact
Int=Intercept: # of overall points subtracted from overall grade for a given position; the formula for each position comes up with a base overall which is then subtracted by the ‘Int’ # to get the final grade; each position’s base overall scale varies from 110-170.
CB Scale | Traits/ Attributes | Variable | Variable | Variable | Variable |
CB | Cornerback | Press | Man | Balanced | Slot |
SPD | Speed | 0.21 | 0.19 | 0.16 | 0.14 |
ACC | Acceleration | 0.16 | 0.18 | 0.18 | 0.18 |
AGI | Agility | 0.09 | 0.16 | 0.16 | 0.15 |
MAN | Man C. | 0.12 | 0.24 | 0.16 | 0.14 |
SZC | Shallow Zone C. | 0.04 | 0.06 | 0.08 | 0.18 |
DZC | Deep Zone C. | 0.18 | 0.08 | 0.15 | 0.04 |
BSK | Ball skills | 0.1 | 0.08 | 0.1 | 0.09 |
PRS | Press | 0.2 | 0.15 | 0.08 | 0.09 |
IQ | IQ | 0.08 | 0.05 | 0.12 | 0.08 |
INS | Run Defense | 0.04 | 0.04 | 0.04 | 0.1 |
TAC | Tackle | 0.03 | 0.02 | 0.02 | 0.06 |
INT | -13 | 1.25 | 1.25 | 1.25 | 1.25 |
OVR Grade Formula | Draft Grade Formula | |
Scheme | Age | Draft grade variable |
MAN – 28% | 21 | Pot=(.38) IMP=(.62) |
PRS – 28% | 22 | Pot=(.34) IMP=(.66) |
BAL – 28% | 23 | Pot=(.3) IMP=(.7) |
SLO – 16% | 24 | Pot=(.26) IMP=(.74) |
Good-character=(+.02)POT. Bad-character=(+.02)IMP. | ||
Injury=(+.02)IMP. in increments depending on the severity |
CB | Scheme Definition |
Press- Cover 3 | A press-heavy scheme that depends on long and physical corners that have good straight-line speed; uses primarily cover 3 and variations of press-man coverage. |
Man | A man-heavy scheme that depends on all-around great athletes that play best in man coverage; uses a variation of press-man and off-ball man coverage. |
Balanced- Split safety | A split-safety scheme that depends on quick and instinctive corners that don’t have great press ability but have solid ball skills; uses primarily quarters coverage which is essentially man coverage for the DBs on most plays; cover 2 and cover 2-shell are also used in this scheme. |
Slot | The traditional nickel-corner position needed in every defense; has good lateral agility and quickness, while also having good run defense and tackling. Is able to cover slot receivers and TEs one-on-one and has good zone instincts. |
Individual trait scale (1-7):
7 – Rare world-class skill; best in the league and no room for improvement | 6 – Great-elite skill; one of the best at that given trait but still has some room to improve | 5 – Very good; above average and has potential to be elite | 4 – Average; able to suffice but, not ideal long-term | 3 – Below average; able to suffice at college level | 2 – Poor; hinders overall play and is a liability to the team | 1 – Awful; not good enough to play given position at any level above D2 | Note: Consistency plays a large factor.
Overall Draft grade scale (15-100):
85+ – Generational talent; immediate all-pro/ potential HOF. | 83-85 – Bluechip prospect; immediate star with elite upside | 81-83 – High first-round talent; high-end starter/ elite potential. | 79-81 – First rounder; Day one starter/ boom or bust (low risk). | 76-79 – Replacement level starter/ boom or bust (high risk). | 73-76 – Will become good starter with 2-3 years/ high upside project. | 70-73 – Eventual average starter. | 68-70 – Day one backup/ potential starter. | 64-68 – Depth piece/ Special teamer | 64-0 – Practice squad/ league min. level; journeymen/ longshots | QBs have +5 draft value compared to average position.
Check out the full prospect database (google spreadsheet) for more prospect grades.
Thank you to TFG and PFF for inspiring this draft content.
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