Profile |
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2nd OT / Top 10 | 6’4 / 310 | Class – SO (RS) | College – NC State |
Pro Comparison |
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Trent Williams (-) |
Scheme |
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Zone-run/ Power-run |
Grades
Overall Draft Grade: 81.2
Impact Grade
Overall – 69.2
Pass-Pro – 68.9
Run-Block – 83.6
Potential Grade
Overall – 91.5
Pass-Pro – 86.3
Run-Block – 99.2
Traits/ Skills (see bottom of the page for scale)
All potential first-round prospects are graded and analyzed through ‘film’ of at least three games dedicated to each player. In addition, an array of various stats and analytics are also factored in. Each trait/attribute is graded 1-7.
Traits | Immediate | Potential |
SPD | 5.8 | 5.8 |
ACC | 6.6 | 6.6 |
AGI | 5.2 | 5.4 |
STR | 6.4 | 6.4 |
PBF | 3.4 | 5 |
PBP | 4.4 | 5.6 |
RBLK | 4.8 | 6.2 |
MBLK | 5.2 | 6.4 |
Player Notes
- Ekwonu is a generational talent as a run-blocker; with all-around elite strength and elite get-off, combined with his toughness and mentality, he completely dominated at the college level, and there’s no reason his skill wouldn’t translate to the NFL
- The kind of elite strength he has combined with his mobility makes it very difficult for D-lineman to not get moved on rushing plays
- While only being 6’4″ and 310 lbs, he has a massive frame and is built with absurd lean muscle; could play linebacker with his athletic traits
- Will fit in any run-blocking scheme and can easily play either Gaurd or Tackle
- Has a good anchor and great grip strength to rely on while in the process of developing which gives him a solid floor as a pass-protector
- Despite having the physical capabilities while giving up hardly any pressures his final season, he needs to significantly improve his pass protection in regards to his technique and consistency if he wants to be a star player
- While he clearly has elite strength and excelled in duo blocking schemes, his run-blocking on gap schemes, in general, could still improve pretty significantly
- Better fit as an RT rather than an LT, would also be a better guard, however, his value is best at tackle
Combine
40 yd: 4.92
20 yd: 4.73
10 yd: 1.75
3 cone: 7.82
Broad: 108
Bench: N/A
Arm Length: 34
Grading Scale
Pot=Potential: players’ highest upside
Imp=Impact: player’s immediate impact
Int=Intercept: # of overall points subtracted from overall grade for a given position; the formula for each position comes up with a base overall which is then subtracted by the ‘Int’ # to get the final grade; each position’s base overall scale varies from 110-170.
OT | Traits/ Attributes | Pass Pro | Run Block |
SPD | Speed | 0.03 | 0.04 |
ACC | Acceleration | 0.06 | 0.1 |
AGI | Agility | 0.05 | 0.02 |
STR | Strength | 0.2 | 0.2 |
PBF | Pass-B Finesse | 0.44 | 0 |
PBP | Pass-B Power | 0.42 | 0 |
RBK | Run Block | 0 | 0.4 |
MBK | Move Block | 0 | 0.44 |
OVR Grade Formula | Draft Grade Formula | |
Scheme | Age | Draft grade variable |
Pass-Pro – 63% | 21 | Pot=(.4) IMP=(.6) |
Run-Block – 37% | 22 | Pot=(.36) IMP=(.64) |
23 | Pot=(.32) IMP=(.68) | |
24 | Pot=(.28) IMP=(.72) |
Individual trait scale (1-7):
7 – Rare world-class skill; best in the league and no room for improvement | 6 – Great-elite skill; one of the best at that given trait but still has some room to improve | 5 – Very good; above average and has potential to be elite | 4 – Average; able to suffice but, not ideal long-term | 3 – Below average; able to suffice at college level | 2 – Poor; hinders overall play and is a liability to the team | 1 – Awful; not good enough to play given position at any level above D2 | Note: Consistency plays a large factor.
Overall Draft grade scale (15-100):
86+ – Generational talent; immediate all-pro/ potential HOF. | 82-86 – Bluechip prospect; immediate star with elite upside | 79-82 – High first-round talent; high-end starter/ elite potential. | 77-79 – First rounder; high-end starter/ boom or bust (low risk). | 75-77 – Low-end starter w/ star potential/ boom or bust. | 72-75 – Replacement Level starter/ high-upside project. | 68-72 – Longterm backup/ potential high-end starter. | 68-63 – Depth piece/ potential starter | 63-0 – Practice squad/ league min. level; journeymen/ longshots
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