Profile |
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1st WR / 1st RD | 6’1 / 190 | Class – JR | College – Ohio State |
Pro Comparison |
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Diontae Johnson |
Scheme |
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Vertical/ Route Runner |
Grades
Overall Draft Grade: 81.9
Impact Grade
Overall – 75.9
Potential Grade
Overall – 90.9
Traits/ Skills (see bottom of the page for scale)
All potential first-round prospects are graded and analyzed through ‘film’ of at least three games dedicated to each player. In addition, an array of various stats and analytics are also factored in. Each trait/attribute is graded 1-7.
Traits | Immediate | Potential |
SPD | 6 | 6 |
ACC | 6.2 | 6.2 |
AGI | 6 | 6 |
STR | 4.3 | 4.3 |
VER | 5.5 | 5.5 |
OCA | 5 | 6 |
CIT | 4.8 | 5.6 |
CTC | 5.2 | 6.2 |
REL | 3.8 | 5.4 |
SRR | 4.8 | 6 |
MRR | 4.8 | 6.2 |
DRR | 4.5 | 6 |
RAC | 5.8 | 6.2 |
IQ | 3.8 | 5.5 |
SEC | 5.8 | 6.2 |
Player Notes
- Wilson has the upside to be the ideal modern receiver that a lot of teams would want as their number one
- Has an enate ability to position and control his body in the process of making difficult catches
- Uses his elite quickness to get good yards after the catch; will immediately be a serious threat in the NFL
- Struggles in press agaisnt physical corners; not very strong or physical until after the catch
Combine
40 yd: 4.37
10 yd: 1.49
Shuttle:
3 cone:
Vertical: 36
Bench:
Arm L: 32
Hands: 9.88
Grading Scale
Pot=Potential: players’ highest upside
Imp=Impact: player’s immediate impact
Int=Intercept: # of overall points subtracted from overall grade for a given position; the formula for each position comes up with a base overall which is then subtracted by the ‘Int’ # to get the final grade; each position’s base overall scale varies from 110-170.
WR | Traites/ attributes | Variable # | Draft Grade Formula | |
SPD | Speed | 0.16 | Age-21: | Pot=(.4) IMP=(.6) |
ACC | Acceleration | 0.16 | Age-22: | Pot=(.36) IMP=(.64) |
AGI | Agility | 0.12 | Age-23: | Pot=(.32) IMP=(.68) |
STR | Strength | 0.02 | Age-24: | Pot=(.28) IMP=(.72) |
VER | Vertical | 0.02 | ||
OCA | Open Catch | 0.09 | ||
CIT | Catch In Traffic | 0.08 | ||
CTC | Contested Catch | 0.11 | ||
REL | Release | 0.14 | ||
SRR | Short Route R. | 0.08 | ||
MRR | Intermediate Route R. | 0.12 | ||
DRR | Deep Route R. | 0.1 | ||
RAC | Run After Catch | 0.12 | ||
IQ | Intelligence | 0.05 | ||
SEC | Ball Security | 0.03 | ||
INT | Intercept #: -28 | Sum: 1.4 |
Individual trait scale (1-7):
7 – Rare world-class skill; best in the league and no room for improvement | 6 – Great-elite skill; one of the best at that given trait but still has some room to improve | 5 – Very good; above average and has potential to be elite | 4 – Average; able to suffice but, not ideal long-term | 3 – Below average; able to suffice at college level | 2 – Poor; hinders overall play and is a liability to the team | 1 – Awful; not good enough to play given position at any level above D2 | Note: Consistency plays a large factor.
Overall Draft grade scale (15-100):
87+ – Generational talent; immediate all-pro/ potential HOF. | 83-87 – Bluechip prospect; immediate star with elite upside | 80-83 – High first-round talent; high-end starter/ elite potential. | 78-80 – First rounder; high-end starter/ boom or bust (low risk). | 76-78 – Low-end starter w/ star potential/ boom or bust. | 73-76 – Replacement Level starter/ high-upside project. | 69-73 – Longterm backup/ potential high-end starter. | 69-64 – Depth piece/ potential starter | 64-0 – Practice squad/ league min. level; journeymen/ longshots
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